Posted in 1.1 Creating, 1.3 Assessing/Evaluating, 1.4 Managing, 3.3 Assessing/Evaluating, 4.1 Collaborative Practice, AECT Standard 1 (Content Knowledge)

AR Experience

This week we were tasked with evaluating the popular augmented reality game Pokemon Go using Shute & Ke’s “seven core elements of well-designed games” as the criteria. There is no doubt that Go is a great game. It captured the imagination and engagement of the masses almost instantly. While initially there were bugs and issues to resolve, there have been strides in the app since it’s initial release. I’ll admit that I wasn’t thrilled to download and test the game and I had a bit of a biased chip on my shoulder during the process. I’m just not into the game itself, I’ve never really understood the Pokemon craze. That said, I love the functionality of the game. I love how it gets people up and out. And I love the potential for other games based on the same ideas. For example, imagine a game where real live creatures are found and collected (or tagged, for the conservationists) that are native to the region the player is currently in. Shoot, why stop at creatures, why not plants and trees or types of rocks.

Reference:
Shute, V. J., & Ke, F. (2012). Games, Learning, and Assessment. In D. Ifenthaler, D. Eseryel, & X. Ge (Eds.), Assessment in Game-Based Learning (pp. 43–58). New York, NY: Springer New York. Retrieved from http://link.springer.com/10.1007/978-1-4614-3546-4_4

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