In the last few weeks in EDTECH564 we have been working on a final portfolio for the class. The process had me looking back through the materials from the course and reflecting on what we have done. The website I created moves through our time analyzing and synthesizing augmented reality, virtual reality, and mobile apps. It then moves into the apps we created in App Inventor. Finally you can see my unit proposal and final thoughts as well. Overall, the project was fun to do and felt good reviewing what we have done. Check out the web site…
For the last few weeks in EDTECH534 we have been working on our final apps. I chose to create an app for use in my Video Game Design course as a tournament activity. For each game there is a different way to control the player so I envision this app also being used for students to analyze player controls.
The app itself is composed of 3 apps created with tutorials over the duration of the semester. Each of these three apps (Space Bouncer, Tap-a-Mole, and Cheasy Chase) have been heavily customized from the original tutorials. The final game, Cookie Crunch, I created from scratch and is the most robust. I really enjoyed creating Cookie Crunch, especially the images. I found there were limitations in AppInventor that a bit clunky to work around, like the inability to spawn sprites. Because of this, all sprites have to be manually put into the program and manually coded. I’m sure I could have gotten more creative with coding to make it more dynamic but I just couldn’t see/find it. Overall, I am quite proud of this app. A lot of time and effort went into it. I hope you enjoy!
Check out my final documentation web site to see the code and/or download the game!