For the last few weeks in EDTECH534 we have been working on our final apps. I chose to create an app for use in my Video Game Design course as a tournament activity. For each game there is a different way to control the player so I envision this app also being used for students to analyze player controls.
The app itself is composed of 3 apps created with tutorials over the duration of the semester. Each of these three apps (Space Bouncer, Tap-a-Mole, and Cheasy Chase) have been heavily customized from the original tutorials. The final game, Cookie Crunch, I created from scratch and is the most robust. I really enjoyed creating Cookie Crunch, especially the images. I found there were limitations in AppInventor that a bit clunky to work around, like the inability to spawn sprites. Because of this, all sprites have to be manually put into the program and manually coded. I’m sure I could have gotten more creative with coding to make it more dynamic but I just couldn’t see/find it. Overall, I am quite proud of this app. A lot of time and effort went into it. I hope you enjoy!
Check out my final documentation web site to see the code and/or download the game!