Posted in 2.4 Managing, AECT Standard 2 (Content Pedagogy)

Quest-Based Learning

My journey through this course had me re-imagining how a course can work. Instead of the ‘normal’ ho-hum way of doing things with grades and deadlines, we focus more on accomplishments and outcomes. Ok, maybe this is a bit of an exaggeration but the intent is true enough. Students participating in a gamified course earn XP (experience points) that correlate directly with their accomplishments. In other words, they earn for what they do instead of lose for what they don’t. If you’ve been following along with me through my journey, this isn’t the first time you’ve seen gamification. I’ve been at this for a while and was very excited to take this Quest-based learning course. I really felt that it was the final piece that my course was missing. Throughout the semester, we used a program called Rezzly to build an online platform for our quest based courses. You can check out the video I created to showcase my course here: